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AI Insights · Timothy · October 2022

Top 5 Boxing Games Performance in Argentina Q3 2022

Discover the performance trends of the top 5 boxing games on a unified platform in Argentina during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Boxing Games Performance in Argentina Q3 2022

The third quarter of 2022 saw interesting trends in the performance of the top 5 boxing games on a unified platform in Argentina. Here, we break down the weekly downloads, revenue, and active user trends for these popular apps.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed consistent weekly downloads, peaking at around 8.3K in mid-July. The app experienced fluctuations but maintained a steady rate, ending the quarter with approximately 7.7K downloads in the last week of September. Active users mirrored this trend, starting at around 14.6K and rising to a peak of 19.1K in early August, before stabilizing at 17.8K towards the end of the quarter.

EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a stable download trend, with numbers hovering between 5.2K and 8.7K throughout Q3. The app reached its highest download count in the last week of June. Active users showed a similar pattern, starting at 10.6K and ending at 7.2K by the end of September. Revenue for this app was modest, with occasional peaks, such as $19 in the first week of July and $14 in mid-September.

Real Boxing 2 by Vivid Games S.A. saw a significant number of downloads, peaking at 11.6K in mid-July. However, the numbers gradually declined to about 3.8K by the end of September. Active users followed this downward trend, starting at 11.4K and decreasing to 7.3K over the quarter. Revenue showed some spikes, reaching up to $137 in mid-July and stabilizing to around $49 by the end of September.

Punch Guys from Rollic Games experienced notable fluctuations in downloads, starting at just 64 at the end of June and peaking at 10.9K in early July. Downloads dropped significantly towards the end of September, closing at 817. Active users peaked at 13.5K in mid-August but fell to approximately 4.3K by the end of the quarter. Revenue was minimal, with occasional peaks of up to $8 in mid-September.

Bad Girls Wrestling Game by Fighting Arena showed an initial surge in downloads, peaking at 12.3K in mid-July. However, the numbers saw a decline, ending at around 4.8K in the last week of September. Active users peaked at 17.3K in mid-July and stabilized to around 8.4K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022